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MALEFICENT, MISTRESS OF Cantrips (at will): chill touch, eldritch blast, fire bolt, ALL EVIL friends, mage hand, minor illusion, prestidigitation Medium fey (shapechanger), chaotic evil 1st-5th level (4 5th-level slots): banishment, burning hands, call lightning, charm person, conjure woodland beings, counterspell, dimension door. far step, helish Armor 5 Class 15 (18 with mage armor) rebuke, hold person, polymorph, scarching ray, scrying Hit Points 221 (26d8 + 104) Speed 30 ft. Legendary Resistance (3/Day), If Maleficent fails: saving throw. she can choose to succeed instead. Eldritch Master (1/Day). Maleficent can spend one STR DEX CON INT WIS CHA minute to regain all her expended spell slots. 14 (+2) 20 (+5) 18 (-4) 18 (+4) 22 (+6) 26 (+8) Actions Saving Throws Int +9, Wis + 11, Cha +13 Multiattack: Maleficent can use her Frightful Presence. Skills Animal Handling +11, Arcana +9, Deception +13, She then makes two melee attacks. Insight +11, Perception +11, Persuasion +13 Darnage Vulnerabilities bludgeoning, piercing, and Frightful Presence. Each creature of Maleficent's choice slashing from weapons made of raw iron that is within 90 feet of Maleficent and aware of her Damage Immunities bludgeoning, piercing, and slashing must succeed on a DC 21 Wisdom saving throw from nonmagical attacks become frightened for 1 minute. A creature can repeat Condition Immunities charmed, frightened, poisoned the saving throw at the end of each of its turns, ending Senses passive Perception 21 the effect on itself on a success If a creature's saving Languages Common, Draconic. Druidic, Elvish, Infernal, throw is successful or the effect ends for it, the Sylvan creature is immune to Maleficent's Frightful Presence Challenge 16 (15,000 XP) for the next 24 hours. Paralyzing Touch. Melee Spell Attuck: +13 to hit, reach 5 Blessing of Mother Night. Maleficent is shielded against ft, one creature. Hit: 10 (3d5) necrotic damage, and divination magic, as though protected by a the target must succeed on a DC 21 Constitution nondetection spell saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its Shapechanger. Maleficent can use her action to turns, ending the effect on itself on a success. polymorph into a Gargantuan ancient red shadow dragon, or back into her true form. She reverts to her Staff. Melee Weapon Attack: + 10 to hit, reach 5 ft, one true form if she dies. Any equipment she is wearing or target. Hit: 7 (106 + 4) bludgeoning damage plus 10 carrying is absorbed or borne by the new form (3d6) necrotic damage, or 8 (1d8 + 4) bludgeoning (Maleficent's choice). damage plus 10 (3d6) necrotic damage when used with two hands. In a new form. Maleficent retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Actions Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Maleficent can ake legendary actions, choosing from Her statistics and capabilities arc otherwise replaced by the options below. Only one legendary action option those of the new form, except any class features or can be used at a time and only at the end of another legendary actions of that form. creature's turn. Maleficent regains spent legendary actions at the start of her turn. Innate Spellcasting. Maleficent's innate spellcasting ability is Charisma She can innately cast the following At.-Will Spell. Maleficent casts one of her at-will spells. spells (spell save DC 21), requiring no material Melee Attack. Maleficent uses Paralyzing Touch or components: makes one melee attack with her staff. At will: disguise self, false life, levitate (self only), mage armor (self only), silent image Misty Escape (Costs : Actions). Maleficent turns invisible and teleports up to 60 feet to an unoccupied 1/day each: etherealness, imprisonment, maddening space she can see. She remains invisible until the start darkness, wall of thorns of her next turn or until she attacks, makes a damage roll, or casts a spell. Spellcasting. Maleficent is a 20th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 21, +13 Disrupt Life (Costs 3 Actions). Each creature within 20 to hit with spell attacks). She regains her expended feet of Maleficent must make a DC 21 Constitution spell slots when she finishes a short or long rest. She saving throw against this magic, taking 42 (12d6) knows the following warlock spells: necrotic damage on a failed save, or half as much damage on a successful one. Sunny.co
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